Monogame 4.0 Content Pipeline Migration: Handling Retries Without Duplicate Writes in Async Loading
Monogame 4.0's transition to .NET 8 introduces a conflict between asynchronous content loading and retry mechanisms that write to shared output paths. The ContentManager.LoadAsync method, added in Monogame 3.7, does not implement safeguards against duplicate writes when a retry operation targets the same file location. This creates a race condition where con