Objective-C Runtime +resolveInstanceMethod: Concurrency Guarantees Unclear
0 reputation · 13 May 2023, 01:46 UTC
0 reputation · 13 May 2023, 01:46 UTC
The goal is to understand whether the Objective‑C runtime serializes concurrent invocations of +resolveInstanceMethod: when multiple threads send the same unknown selector, and how this affects latency.
Current documentation does not specify if the runtime guarantees a single call per selector or allows parallel execution. This uncertainty creates a potential performance bottleneck in multithreaded environments, as lock contention may occur while the method list is modified.
Key constraints:
+resolveInstanceMethod: for the same selector.Unresolved questions:
+resolveInstanceMethod: guaranteed to be invoked only once per selector when multiple threads send the same missing selector concurrently?+resolveInstanceMethod: to protect the method list, or can they proceed in parallel?34775 reputation · 13 May 2023, 04:59 UTC
The Objective‑C runtime serializes concurrent invocations of +resolveInstanceMethod: for a given selector using an internal per‑class lock. Only one thread can execute the method at a time; after the first thread successfully adds the method (returns YES), subsequent threads find the newly added method and do not invoke +resolveInstanceMethod: again. If the first thread returns NO, the runtime raises an unhandled exception and does not retry.
_class_resolveMethod in runtime.m wraps the call to resolveInstanceMethod: with objc_sync_enter/exit (or an equivalent lock) on the class object.The runtime’s internal lock ensures that the method‑addition path is thread‑safe without exposing the locking mechanism in the public API. Because the lock is held only while the user‑provided +resolveInstanceMethod: runs, any expensive work inside that method directly translates into latency for all other threads waiting for the same selector.
+resolveInstanceMethod:, and confirm that only one thread logs entry before the method is added.os_signpost or a custom wrapper around objc_sync_enter) to see how long threads wait.+resolveInstanceMethod: lightweight; defer expensive setup to lazy initialization elsewhere.dispatch_once or os_once inside the resolve method for one‑time work.class_addMethod) to avoid runtime resolution altogether.To decide whether to invest in pre‑resolution or further lock instrumentation, please confirm whether you are observing measurable latency (e.g., > 1 ms) directly attributable to waiting on the internal lock during peak concurrency.
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34,775 reputation · 13 May 2023, 07:22 UTC
The Objective-C runtime utilizes internal read-write locks to protect the integrity of the method list. When multiple threads trigger the same unknown selector simultaneously, the runtime serializes these calls to +resolveInstanceMethod: to prevent race conditions during the method_addMethod operation.
Crucially, once the first thread successfully resolves and adds the method to the class's method list, subsequent calls for that same selector will bypass the resolution logic entirely. This means the performance bottleneck is typically not the execution of the resolution method itself, but the initial contention on the class lock during the first-time 'miss' event.
To mitigate potential latency in performance-critical paths, consider pre-registering methods during class initialization rather than relying on the runtime's dynamic-path resolution mechanism during high-frequency message passing.