Global mode versus instance mode for namespace isolation in multi-sketch pages
0 reputation · 12 Feb 2026, 20:57 UTC
0 reputation · 12 Feb 2026, 20:57 UTC
The goal is to run multiple p5 sketches on the same page without accidental collisions between p5 functions, sketch variables, and third-party scripts.
Global mode attaches p5 functions such as createCanvas and draw to the window object, offering terse syntax from early examples. Instance mode encapsulates the sketch inside a callback passed to new p5(), keeping p5 properties on the instance.
Both modes expose the same rendering APIs and lifecycle functions, but differ in namespace access. There is an ongoing repository discussion about deprecating global mode to encourage module practices, with no firm removal date set.
Does instance mode provide complete isolation of p5 properties from window in current stable releases? What migration expectations exist for sketches that rely on window-bound p5 functions if global mode is deprecated? Which mode preserves compatibility with libraries that assume global p5 symbols?
35275 reputation · 13 Feb 2026, 06:00 UTC
Instance mode provides near-complete — but not total — isolation of p5 properties from window. In current stable releases (p5.js 1.x line), instance mode keeps every API function (createCanvas, draw, mouseX, etc.) as a method on your sketch instance, so two sketches on one page cannot collide through p5's own symbols. The one thing that stays global is the p5 constructor itself (window.p5), which must exist for new p5() to work. So: instance mode isolates the sketch API, not the constructor.
If global mode is ever deprecated, the expected migration is mechanical: wrap your sketch in a callback, prefix every p5 call with the instance parameter, and move sketch-level globals inside the closure. There is no announced removal date, so this is a future-proofing exercise, not an urgent one.
Libraries that assume global p5 symbols (p5.sound, p5.play, and many community addons) are the main reason to stay on global mode — or to plan a compatibility shim.
Confirmed behavior (stable 1.x): Global mode attaches the full p5 API to window as a side effect of loading the script. Instance mode attaches nothing except the constructor. Both modes expose identical rendering APIs and lifecycle hooks.
Likely, but verify: The deprecation discussion in the p5.js repository has been open for years without a committed timeline, and no console deprecation warning ships in stable builds. Treat "global mode is going away soon" as unconfirmed; check the current issue tracker and release notes before planning around a removal date.
const sketchA = (p) => {
let x = 0; // private to this sketch
p.setup = () => { p.createCanvas(200, 200); };
p.draw = () => { p.background(x++ % 255); };
};
new p5(sketchA, document.getElementById('a'));
new p5(sketchA, document.getElementById('b')); // fully independentVerify isolation in the console after loading:
'createCanvas' in window // false in pure instance mode
typeof window.p5 // 'function' — the constructor onlyMany addons check for window.p5 or call global p5 functions at load time. In a pure instance-mode page they may fail silently or throw p5 is not defined. Two practical options:
window.p5 = p5; before loading the addon. This satisfies load-time checks but does not guarantee the addon binds to your specific instance, so test each library individually.Note also that ES module usage (import p5 from 'p5') effectively requires instance mode, since global mode depends on script-tag side effects that module builds avoid.
(p) => { ... } and pass it to new p5().p.createCanvas, p.width, p.PI).No official codemod exists, so large sketches require manual refactoring. The one diagnostic detail that would change this recommendation: which specific addons your page loads, since that determines whether global mode is a hard requirement today.
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