Deno long-running process retains stale DNS entries beyond TTL
0 reputation · 28 Mar 2024, 15:57 UTC
0 reputation · 28 Mar 2024, 15:57 UTC
Determine whether Deno's DNS resolution cache in long-running server processes respects record TTL values or retains entries indefinitely.
Deno's underlying Rust networking stack manages DNS caching, but cache duration is not consistently documented across Deno APIs. Behavior may differ between Deno versions due to Rust implementation changes, and network stack behavior varies significantly across operating systems. Third-party modules may implement additional caching layers without respecting Deno's permission boundaries.
Deno does not provide a programmatic API to manually flush or invalidate the DNS cache at runtime. DNS resolution is handled by the underlying Rust networking stack (the tokio/hickory-resolver ecosystem), which is designed to respect the Time-to-Live (TTL) values provided by the DNS server. In a standard environment, a long-running Deno process will refresh its IP mapping once the TTL expires. If you are seeing entries persist beyond their TTL, the cause is almost certainly outside Deno's resolver itself.
Confirmed facts are limited here: Deno delegates resolution to native code, and the exact cache behavior is not consistently documented across Deno 1.x and 2.x releases, so version-specific TTL differences cannot be stated with certainty. The likely explanations for stale entries are these architectural layers:
dig example.com or nslookup example.com on the same machine. If these return the stale IP, the issue is at the OS or network level, not Deno.dig output in the same window.fetch wrapper or agent, verify you are not holding persistent connections that predate the DNS change. Forcing new connections (or restarting the process) should pick up the new IP immediately if DNS is healthy.Since there is no flush API, the reliable mitigations are: keep TTLs short on records behind failover, bound connection lifetimes in your HTTP client so sockets are re-established periodically, and restart workers on a schedule or via orchestration health checks when an IP change is detected. Treat any claim about exact cache duration in a specific Deno version as unverified until tested against your deployment.
One diagnostic detail that changes the recommendation: are you using the standard fetch API or a third-party networking library? That determines whether the caching lives in the native Rust layer or a JavaScript wrapper with its own rules.
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