Sprites appear blocky after upgrading LÖVE from 0.10 to 0.11
Goal: achieve version‑independent sprite scaling when using love.graphics.setDefaultFilter. Constraint: LÖVE 0.10.x used a linear default filter, while LÖVE 0.11.x changed the default to nearest, and existing tutorials often omit an explicit filter call. Uncertainty: it is unclear whether the library should revert to the linear default for backward compatibi