SceneSerializer vs SceneLoader: Verifying Restored Babylon.js Scenes
Goal Developers often serialize a Babylon.js scene to JSON using SceneSerializer.Serialize() and later restore it with SceneLoader.Load() or ImportMesh() . The primary objective is to ensure that the restored scene matches the original in structure and behavior, effectively acting as a backup‑restore operation for 3D assets. Constraints and Uncertainties Ser